![]() Now, I can only assume that Night School Studio intended for you to care more for Ren's whiny antics and save him first because he's your best friend despite being completely safe. As the intelligent one of the group, I figured I would help Clarissa, get help if I could, and then gather everyone and get out of Dodge. Waking up in a strange tower, I was given an ultimatum: help Clarissa, the girl who had recently blamed me for the death of my brother in an innocent game of Truth or Slap, or help Ren, who was just scared and completely - and utterly - safe. It all started going downhill pretty shortly after that, however. I followed him into the creepy cave, told him very clearly I didn't want to be there, and I was forced to anyway because the exit collapsed and I used my radio to free an almighty poltergeist from World War II that slowly ate away at our souls and tried to resurrect themselves by stealing our bodies. Oxenfree's story was unfolding very nicely for me: Jonas went into the cave to check out a strange glowing light, Ren was too high to be a functioning human being, Nona and Clarissa had JUST fought with Alex, so it was up to me - the innocent protagonist - to help Jonas from being the first character to die in the movie. Dealing with their decisions and suffering the consequences offered me a great opportunity to experience a narrative that didn't force me into the dumb role, but instead, the one reluctant friend who was forced to tag along with everyone else's dumb ideas. I'm a sucker for playing the dumb protagonist in a horror film, and although Oxenfree didn't quite give me a dumb protagonist (because Alex is surprisingly intelligent), her friend group is less so. ![]() Of course, you can anticipate various cringey dialogues expected of teenagers and obviously dense choices, all of which I loved. Taking control of Alex throughout the narrative, you will interact with four characters: Ren, the protagonist's best friend Jonas, Alex's new step-brother after the loss of her blood relative, Michael Clarissa, Michael's significant other and Nona, Ren's love interest. Oxenfree is a game about a group of teenagers who are going to Edwards Island because of an anomaly with a radio that lets you hear forbidden and hidden stations that connect to ghosts. After letting her experience Oxenfree by herself, it was finally my turn to take part in the narrative that shook the world (an exaggeration) back in 2016 and experience it for myself. My wife and I have a level of co-dependency that many a therapist may have called "unhealthy", but despite this, we pretty much try to do everything together. After several laughs, cackles, jumps, and screaming at me to look away from her screen whenever I mildly turned my head, she reached the credits screen and turned to me with one idea in mind: getting me to play it. ![]() ![]() Recently, my wife picked up and played through the entirety of Oxenfree in about a day. It’s also worth noting that this article has mentions of suicide beyond this point. Although I do not touch on the ending, I do speak about various topics, important plot points from near the beginning, and details that players might want to uncover themselves. Articles // 19th Jul 2023 - 2 months ago // By Artura Dawn How Free Will Ruined Oxenfree For Meĭisclaimer: this is a spoiler-filled article talking about my experience with Oxenfree and its overall narrative.
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