![]() There are gated doorways on either side of the room, but it doesn’t matter which one players go through first. Up the stairs, there’s a room with obstacles that can smash Quill if players don’t time their movements right. The stairs on the right upper platform can be taken after finishing the combat challenge. When Quill returns to the main room, there will be a combat encounter to win before moving on. The Reader can switch between platforms by pulling them to get the enemy across and onto the button, then Quill can exit this area of the game. There will be an enemy that spawns in the upper area. To open the gate, players can get the hammer ready by the button, move Quill to the platform in the back, then activate the hammer. ![]() Related: Moss Book 2 Interview: Design Director Joshua Stiksma & Publishing Director Lincoln Davis The next room, and the rest of the Foundry puzzles, work similarly in that the Reader needs to position the hammer, then move Quill to the right platform before hitting the pressure plate. Pressing the button will lift Quill to the exit. Quill needs to be moved onto the circular platform before the Reader activates the charged hammer. In order to get out of the room, the Reader can activate the hammer’s charge attack to create a phantom hammer at Quill’s position. How To Open The Gate & Find The Warden In Moss: Book 2 Quill will grab the new weapon, which can be used to hit heavy pressure plates, destroy metal boxes, and break the metal on armored enemies. Once again, players will need to pull the platforms to get Quill through the next room before finally reaching the area with the new weapon. When Quill climbs up to the statue, the Reader needs to pull the hammer out of it. Quill can stand on the right one, then go through the opening. The diorama in the next section also has two platforms that the Reader can manipulate. Players can pull out the one on the right to get Quill to the lower level, then pull the left one so she can climb up and go through the tunnel. There are two platforms in the next section that move opposite each other. While continuing to find room puzzle solutions, Quill will need to avoid the lava dripping from the ceiling throughout the rest of the Foundry level. The enemy has metal armor that can’t be broken until a stronger weapon is obtained. Ignoring the enemy in the next room, Quill can climb the rocks on the right closest to the Reader. Quill can climb up and go through the opening. Quill can dash to each side and destroy the orbs so the Reader can pull the handles on either side of the bridge and lower it. The first Foundry diorama has a pressure plate that Quill can stand on, then the Reader will be able to pull up the central pillar to reveal a spiral staircase. Jumping up and walking toward the barrier will line up the Chakram with the breakable orb, then Moss: Book 2’s Quill can call the weapon back and enter the Foundry. ![]() In the next room, Quill can dash to another fallen stalactite, then throw the Chakram weapon she got from Sahima at the ‘X’ in the back of the room. The next area will have a combat challenge to complete, then the Reader can drop the stalactite so Quill can use her sword dash to get across the gap and exit. Once Quill and the Reader are reunited, they can backtrack through the tunnels past Uncle Argus’ grave. Related: Moss Book 2 Interview: Art Director Chris Alderson & Senior Designer Doug Burton
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